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Ashwan Kadam
Shirley Zhang

Siming Jin
Yanyi Mai
Shikha Shah
1 month

Ideation and Innovation

User Research and Testing

Interaction Design

Hardware Design





Arduino, Game Development in Processing, 3D modelling, 3D printing, Resistor mapping, Python, Raspberry pi, Laser cutting, Woodwork, High Fidelity Wireframes


This project was done as a part of the Technical Design Foundation course to reimagine the future of play and learn. Poor sensory processing can lead to problems with motor coordination, depth perception, poor space perspectives and vision challenges. Table Safari is designed to improve kids' cognitive skills, especially children facing spatial awareness challenges.

Reimagining the future of Play and Learn
Improving Spatial Awareness 
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  • Helps for children dealing with ADHD, Autism Spectrum Disorder, Sensory Issues

  • Developengineering and design skills for 2D-3D perspective

Developing Cognitive Skills
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  • Improves fine motor skills

  • Gain knowledge about animals facts

  • Digital-Physical connection provides real-time feedback to keep children engaged

Sense of Accomplishment
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  • Challenging enough to provoke active thinking but not too challenging to let children retreat

  • Game based Learning encourage creative exploration

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  • Table Safari does not use Computer Vision compared to other market competitors. Instead, it uses resistance mapping technology  to detect the orientation and shape of block in the space. 

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Design Process
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Understanding problem space
Defining project goals
Expected deliverables
Research strategy
User interview
Insights and findings
Brainstorming ideas
Redefining problem
Conceptualizing process flow
Potential solution
Design &
Form ideation
3D Model Adjustment
Programming &
Functionality test
CMF iterations
Usability test
Potential mockups
Test &
User feedback
Feedback evaluation
Impact assessment

One of the most recent growing trends in today's world is digital games using technologies such as tablets or smartphones for children at home or at school. The findings suggest that DGBL (digital game based learning) can potentially affect students' ability to develop creative skills and critical thinking, knowledge transfer, acquisition of skills in digital experience, and a positive attitude toward learning as well as provide for deep, insightful learning.

User and Expert interviews
Direct Observation
Competitive Analysis
Research Strategy

I divided our research into two phases: 

  1. Discovery research: problem diagnosis, initial stakeholder interviews, and competitive analysis.

  2. User research: I conducted 8 interviews with three segments: children ages 4-10, parents, and child psychology experts (child physician or veteran toy designer). Based on the feedback, I affinitized the data to guide the ideation process.​​

I identified our stakeholders, conducted formative interviews, mapped out the user pain points, and took a look at some of the important technology-based solutions currently present in their day-to-day lives.

Affinity Map
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Brainstorming 100 Ideas
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Redefining Problem
How might we improve spatial awareness in children (age 5-7) through Game-Based Learning?

Table Safari is a game focussed on bridging the gap between 2D and 3D spatial awareness in young children. Players are given 3 perspectives - the top, front and side of an animal. Players have to build the physical animal using the game blocks. The game provides audio and visual feedback. Additionally, they receive a fun fact about the animal upon placing the block in the correct orientation in space.

Design & Prototype
Form ideation, Ergonomics and CMF
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3D Modeling and Fabrication
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Programming and Building the Tech

Every block has embedded resistors inside so that the location of blocks can be detected using resistance mapping. The whole coding for Gameplay was done with Arduino and Processing software interfaced with a microcontroller and actuators.

Test & Iterate
Game Play

A step-by-step description of the Gameplay.

The Team
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